BRU2456000_01

Sequences

Sequences are a new function. They resemble Scenes to some extent, however rather than sending all the changes at once, they deliberately send them out as a sequence of events. This allows inclusion of commands from C-Bus Applications other than Lighting (such as Audio), as well as the introduction of delays between commands.

This can be used to: 

  • Create lighting effects such as turning a sequence of lights on in a specific order, with a delay in between, and then turning them off in the reverse order.

  • Allow time for other systems to react before performing the next action. For example, 

    • allowing time for a gate to open before releasing the hounds, or 

    • allowing time for the fireplace to light before turning on the Multi Room Audio and selecting the Barry White playlist

In a similar way to Scenes, Sequences can be triggered by a key event, or by a Trigger message on the Trigger Control Application. In a similar way to Scenes, Sequences sharing a Trigger Group are considered Mutually Exclusive.

When triggered by a Trigger message, only the “Sequence Start” function is available. 

When triggered from a key event, there are many additional Key Function options, such as allowing a Sequence to be stopped part way through, toggling the state (where state has a logical opposite state to change to), or running the Sequence in reverse order.

Sequence State

A Sequence is considered Active once it has been triggered, and until either

  • It is turned off using a Sequence Key Function.

  • Another Sequence with the same Trigger Group is triggered (either in this unit or a different unit).

  • If the level of a Lighting, Enable, or Trigger group contained in the Sequence is changed by another unit.

  • An indicator kill message is received for the Trigger Group associated with the Sequence.

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