Sequences
Sequences are a new function. They resemble Scenes to some extent, however rather than sending all the changes at once, they deliberately send them out as a sequence of events. This allows inclusion of commands from C-Bus Applications other than Lighting (such as Audio), as well as the introduction of delays between commands.
This can be used to:
-
Create lighting effects such as turning a sequence of lights on in a specific order, with a delay in between, and then turning them off in the reverse order.
-
Allow time for other systems to react before performing the next action. For example,
-
allowing time for a gate to open before releasing the hounds, or
-
allowing time for the fireplace to light before turning on the Multi Room Audio and selecting the Barry White playlist
-
In a similar way to Scenes, Sequences can be triggered by a key event, or by a Trigger message on the Trigger Control Application. In a similar way to Scenes, Sequences sharing a Trigger Group are considered Mutually Exclusive.
When triggered by a Trigger message, only the “Sequence Start” function is available.
When triggered from a key event, there are many additional Key Function options, such as allowing a Sequence to be stopped part way through, toggling the state (where state has a logical opposite state to change to), or running the Sequence in reverse order.
Sequence State
A Sequence is considered Active once it has been triggered, and until either
-
It is turned off using a Sequence Key Function.
-
Another Sequence with the same Trigger Group is triggered (either in this unit or a different unit).
-
If the level of a Lighting, Enable, or Trigger group contained in the Sequence is changed by another unit.
-
An indicator kill message is received for the Trigger Group associated with the Sequence.