Fiber Objects
The Fiber Objects tab lets you take the list of Available Objects that were published with the feature service, and add them to the list of Fiber Objects recognized by Fiber Manager XI. You also identify which layers in your published map service represent fiber assets (cables, strands, devices, patch panels, etc.). Once you have identified a layer as a fiber asset, you then map a small set of fields for the application to know where to find certain attributes and model name information.
The lists of assets come from your published feature service and if you used the Fiber Manager XI data model, the list is complete and you only need to save the imported settings. To configure other Fiber Objects:
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Review the asset list under Fiber Objects and see if any need to be added.
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If you need to add more objects to the list, click the fiber asset you want to move once to highlight it.
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Click the Arrow to move the selected fiber asset under Fiber Objects.
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On the right hand side of the window, use the drop-downs to map each field. All fields for all fiber objects are mapped in the same manner:
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Next to Global ID, select GlobalID.
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Next to Parent Global ID, select FIBERPARENT.
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Next to Parent Class Model Name, select FIBERPARENTCLASSMODELNAME.
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Next to Child Class Model Name, select FIBERCHILDCLASSMODELNAME.
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Next to This Class Model Name, select THISFIBERCLASSMODELNAME.
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Next to This Class Model Name Value, leave this blank.
Example of ActiveCommonPort settings.
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After you configure each object, click Save.
Some fiber objects let you have these additional settings:
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Color — Map this to your Color field that is associated to the color domain. Typically, this applies to BufferTube and Strand.
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Fiber Connection Display Fields — Use the Edit tool to check fields you want seen in the Fiber Connections pane.
For information about setting the display fields, see Add Feature Layers to the Map.
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Top Level Class Model Name — Select TopLevelCMN. This option is only for Connectable Objects.
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Top Level Global ID — Select TopLevelGUID. This option is only for Connectable Objects.