MEG6194-6010S_SW_24_06_14

Effect Lighting

This example shows you how to program effect lighting, for example for a display window. A long button action switches between 2 different lighting scenes. A short button action stops the toggling and sends a scene address that switches everything off. The scene module of the actuator that was activated is used to retrieve the scene.

  • Number of objects = 2 (object A/B)

  • Object A/B = 1 byte continuously 0 – 255

  • Object A (Value 1 = 3):

    • Action on release before the long operating time has elapsed = Sends value 1

    • Other actions = None (stops cyclical sending)

  • Object B (Value 1 = 1, Value 2 = 2):

    • Action on release after achieving the long operating time = Toggles cyclically, sends immediately, then cyclically (1 min)

    • Other actions = None (stops cyclical sending)

To do this, connect object A and object B to a scene module.

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