Effect Lighting
This example shows you how to program effect lighting, for example for a display window. A long button action switches between 2 different lighting scenes. A short button action stops the toggling and sends a scene address that switches everything off. The scene module of the actuator that was activated is used to retrieve the scene.
-
Number of objects = 2 (object A/B)
-
Object A/B = 1 byte continuously 0 – 255
-
Object A (Value 1 = 3):
-
Action on release before the long operating time has elapsed = Sends value 1
-
Other actions = None (stops cyclical sending)
-
-
Object B (Value 1 = 1, Value 2 = 2):
-
Action on release after achieving the long operating time = Toggles cyclically, sends immediately, then cyclically (1 min)
-
Other actions = None (stops cyclical sending)
-
To do this, connect object A and object B to a scene module.