Calling and Saving Scene Values
The scene values for the output relays are called using the “Scene” object. After receiving a scene telegram, the device evaluates the sent scene address and switches the outputs to the saved scene values.
If the “scene” object receives a scene telegram with learning bit “1”, then for all scenes assigned to the received scene address, the current switching state is saved as the new scene value.
Telegram format
Telegrams for the scene function have the data format: L X D D D D D D.
L = learning bit
X = not used
DDDDDD = called scene address
If the learning bit in a telegram has the value “0”, then the relay states saved for the scene address are called and set.
If the learning bit receives the value “1”, then the current output states are saved as new scene values for the received scene address.
Examples:
Telegram value |
Binary |
Hexadecimal |
Scene address |
---|---|---|---|
0 |
0000 0000 |
0 |
Call scene address 0 |
1 |
0000 0001 |
1 |
Call scene address 1 |
29 |
0001 1101 |
1D |
Call scene address 29 |
57 |
0011 1001 |
39 |
Call scene address 57 |
63 |
0011 1111 |
3F |
Call scene address 63 |
128 |
1000 0001 |
80 |
Learning scene address 0 |
129 |
1000 0001 |
81 |
Learning scene address 1 (129-128) |
157 |
1001 1101 |
9D |
Learning scene address 29 (157-128) |
185 |
1011 1001 |
B9 |
Learning scene address 57 (185-128) |
191 |
1011 1111 |
BF |
Learning scene address 63 (191-128) |